Bot Army

In this exercise of visual and game design, I modelled and textured a number of characters for a battle platformer.

About the project

These bots were created for a zany battle platformer. Each was designed to have around 7000 triangles; the models are fully articulated and were animated in 3D Studio Max. The textures were created in Substance Painter as PBR Metallic with Emissive and Normal maps. Normal maps were baked from high-poly models and detailed by hand in Substance Painter.


3D Modelling, Texturing

Tools & Methodology

3D Studio Max, Substance Painter